| Back to 'Basic Theory of Light' - Jim Coe's Adobe Atmosphere tutorial site | |||
| Basic Theory of Light | |||
Intro: |
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| This page is a bare bones explanation of what light and color are and how they work. This is a very much simplified explanation of a complex phenomena that is still yielding new secrets to this day. That means my statements are not technically 100% accurate. They are idealized, to get the concepts across without all the detail. | |||
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What is light? |
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Energy: |
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The physical cosmos is roughly divided into two kinds of stuff. One kind is called 'Matter', the other 'Energy'. Matter has mass (which we in the gravity field of Earth are used to thinking of as 'weight'). Energy has no mass. Usually these two forms are not convertible from one to the other, but they sure do affect each other! At a high enough temperature and pressure (such as inside the sun or a hydrogen bomb), matter will convert to prodigious amounts of energy, in accord with Einstein's famous "E=MC2". |
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Electro-magnetics: |
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What we call 'Light' is a narrow slice out of the middle of a vast range of frequencies of a dual nature energy called 'Electromagnetism' or 'Electromagnetic Energy' ('electro' for its electric field part and 'magnetic' for its magnetic field part). |
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Frequency: |
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Okay then, onto the question of frequency. Frequency of course, means, 'how often'. |
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| Here is a picture of the electromagnetic spectrum we know so far | |||
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Color: |
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Within the narrow range of electromagnetic energy we can sense with our eyes are, of course, different frequencies. The different colors are nothing but different frequencies! |
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Color terms: |
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| It's a lot easier to talk about color if we all use the same words to mean the same things. Therefore, there are 'official' terms used by color experts that you may also want to adopt: | |||
Hue: |
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| Hue is the 'color' of a color (its frequency), as opposed to its brightness or its pureness (amount of gray). An example of a hue is red. | |||
Saturation: |
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| Saturation is the pureness of a color. In other words, whether it is only one or a few frequencies or many. An example of saturation is a red that was 'grayed out' by mixing in some green and blue. Saturation means 'stronger' color. | |||
Value: |
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Value is the brightness of a color. In other words, how it varies from black to white, regardless of its hue or its saturation. You can think of value as how dark or light a colored object would be if you took a black and white photo of it. |
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Names: |
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The official color names in the RGB additive color system used in computer graphics are:Primaries:Red, Green, BlueSecondaries:Cyan, Magenta, YellowI'm not sure there are official names for the Tertiaries. I call them: Orange, Yellow-Green, Cyan-Green, Cyan-Blue, Violet, Magenta-Red. I suppose one could make a case for calling Orange "Yellow-Red" and Violet "Magenta-Blue". To me the most important thing in describing colors is to choose words that express information, rather than the market-driven color names that try to generate emotions. So,"blue-green" is a more descriptive name than "glade green". |
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Light effects: |
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Absorption: |
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| Remember that we said that energy and matter interact? For example, when the electromagnetic energy called light hits some matter, usually some of it is absorbed and some bounces off as a reflection. Or, if the matter happens to be 'transparent' to light, like glass, it may just bend a bit (called 'refraction'), or go straight through without any change. | |||
Distance: |
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| In space, where there is nothing, light is not absorbed and goes on forever, at the 'speed of light' in a vacuum, about 186,000 miles per second (300,000,000 meters per second). The faint light from distant galaxies, which we can sense with long exposures of ultra sensitive cameras, has been traveling toward us for billions of years. | |||
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Pigments and subtraction: |
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Pigments subtract light energy. Lets assume you are looking at pigments (dyes or paints) under a white light. |
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Light sources and addition: |
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| In computer graphics, as in photography and television, we use a different color system. We are concerned with light sources, not light absorbers. When we work with light sources (colored lights) we add colors to get other colors. For example, we might add equal amounts of red light and blue light to get 'magenta'. So, this is called the 'Additive color system'. Its primary colors are red, green and blue. A TV tube or PC monitor is just a whole lot of little red green and blue lights. Look at one through a magnifying glass, if you want to see for yourself. I created a demo scene in Adobe Atmosphere to show additive color mixing. It has a red, green and blue spotlight positioned at equal distances from a white screen and set to equal brightness values. Below, you can see the results. |
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I created a demo world to show additive color mixing.
It has a red, green and blue spotlight positioned at equal distances from a white screen and set to equal brightness values. Below, you can see the results. |
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| An accurate mix of additive colors, with no tweaking, using Atmosphere Radiosity. No colors added together is black. Red and green added equally yield yellow, blue and green added equally produce cyan, blue and red added equally give magenta. All three primaries added equally (in sufficient quantity) result in white - or in lower quantities, gray. |
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The Color Wheel: |
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| Colors are often thought of as degrees around a circle. | |||
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